Mirror Magazine

24th February 2002

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Techno Page

  • Blue Tooth
  • 3D Chips
  • Blue Tooth

    Hello, all you techno people out there! Before we explore the techno-sphere this week I have to warn you that the weatherman forecasts heavy showers and strong winds in the near future. This is mainly due to heavy pressure building up North of the Internet and towards the South-East of hardware technologies and Bluetooth(tm) technology. This will result in heavy winds and occasional showers if improvements in graphics and nano technologies do not occur. The forecast in detail is as follows.

    Bluetooth(tm) wireless technology is redefining the term 'personal connectivity' by providing freedom from wired connections by enabling links between mobile computers, mobile phones, portable handheld devices, and connectivity to the Internet. Bluetooth technology redefines the very way we experience connectivity. 

    Hardware that complies with the Bluetooth wireless specification ensures communication compatibility worldwide. As a low-cost, low-power solution with industry-wide support, Bluetooth wireless technology allows you to bring connectivity with you. You define the boundaries of your productivity anywhere in the world, in whatever place your business may take you. Establishing a standard means integrating well-tested technology with the power-efficiency and low-cost of a compliant radio system. Establishing a standard also means a group of industry leading promoter companies who drive the specification forward. Bluetooth technology has been developed as a cross industry solution that combines a vision of engineering-innovation with an understanding of business and consumer expectations. It is supported by product and application development in a wide range of market segments, including software developers, silicon vendors, peripheral and camera manufacturers, mobile PC manufacturers and handheld device developers, consumer electronics manufacturers, car manufacturers, test and measurement equipment manufacturers and a whole lot more.

    Nano-machines and the molecular computer
    There is a race among scientists and researchers to develop computers that operate on the molecular level using only a few atoms to convey information and do calculations. Binary technology with its simple on-off signals allows for technology of the most complex kinds to be represented by almost anything. From the race to make smaller more energy efficient computers two models have come to the fore; the electronic and the biological. Each is still experimental. Each has potential advantages and disadvantages. Neither is ready to replace your computer yet, but as of the last few weeks due to some breakthroughs, the advantage has shifted toward the biological models. What does this mean to us? There has been a great deal of science-fiction and future projections of the reduction of computer size with component being of molecular size. The logic of such an approach can be seen in the results of component reduction in computers from the vacuum tube; to the transistor; to the integrated circuit; to the microprocessor computer chip.

    With each reduction in size came an exponential increase in power and efficiency of computers. Today's desktop and laptop personal computers are light-years in advance of the most advanced computers of the early space age. In fact, today's personal computers are several times more powerful than those used to place men on the moon a little more than thirty years ago. Keep in mind that it is easy to understand why so much effort and research has gone into the development of computers which will work using components that are molecular in size. 

    The technology to work effectively with small groups of atoms in molecules designed for calculating and detecting using sub-atomic particles did not even exist a couple of years ago. But then the micro-biologists had examples of micro-machines with molecular components around them all the time. 

    Single-celled animals and plants worked with components which operated through enzyme stimulation offered an interesting model. Living organisms offered examples of micro-computing that had been overlooked! If binary is either an "off" or an "on" these living things switched off and on by reacting to enzymes. Somewhere along the way someone figured that if a small scale biological reaction could be detected, living material could be used as a computer. 

    Researchers successfully tested this theory using enzymes to cause DNA strands to calculate using binary as we reported in Techno Page a few months back. While this is far from the complex circuitry of a sophisticated computer, it is a breakthrough that may shift the whole focus of research.An organic based computing system has several drawbacks. Living material would be susceptible to "infections" of a sort, and you can image that computer virus is could be both organic and software based. Then we face the ethical question of animating organic material.

    The first to successfully create a working molecular computer will be able to create the microscopic nano-machines that will be able to build and repair things at a fundamental level. They will create a new technology that will change everything from medicine to space exploration. Both technologies hold promise, but both also have limits. If history is any indicator, the potential of this prospective new technology is beyond measure. Think of computers small enough to operate machines which could travel through your bloodstream, repair your body, or monitor the flow of oil in an engine, or fight disease. These would be some of many possibilities, and the race is on! 


    3D Chips

    One of the traditional bottlenecks of 3D graphics hardware has been the rate at which pixels can be rendered into a frame buffer using conventional DRAM or VRAM. 

    3D-RAM emerged from a complete redesigning of frame buffer technology developed towards the end of year 2000. 3D-RAM produces an order of magnitude increase in rendering performance. 

    The essence of the 3D-RAM architecture is an optimized array system that minimizes the average memory cycle time of 3D rendering and a selective on-chip logic that converts the interface with the rendering controller from a read-modified-write mode to a write-mostly mode. In addition to the performance boost, the new architecture also significantly reduces the system chip count.



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